The better your engine is, the more stuff you’ll have at your disposal to upgrade your actions (for instance once you have three grassland birds you can spend up to two resources/cards to lay up to two additional eggs). There are also more options to upgrade your actions on the player boards, through spending cards/eggs/resources/nectar, giving you a whole new way to influence the game. And in the wetlands the draw bird cards action is slightly kinder as you get an extra bird card sooner. In the grassland habitat however you lay fewer eggs for each additional bird you play there (it goes 1, 2, 2, 2, 3, 4 eggs in the expansion compared to 2, 2, 3, 3, 4, 4) in the original. As soon as you play 1 bird into your forest habitat you are then able to take 2 food dice each time you gain food (compared to requiring 2 birds in the base game). The new player boards not only allow for the storage of the nectar you spend, they also change how many dice/eggs/cards you earn at each level compared to the base game. The more eagle eyed among you will notice a berry food token has snuck into this shot…oops I think it’s because a lot of the new birds have resource caching abilities, but we’ve played it with 5 players a few times and never used half of a resource before. The eggs are, as ever, very aesthetically pleasing but I honestly don’t see the need for the additional food tokens. I like the addition of the end-of-round powers as they add another dimension to the game, but my favourite feature is the new end-of-round tiles as they really do mix up those bonuses. In that sense it’s certainly a “more stuff” expansion. The European expansion doesn’t fundamentally change much from the base game so there aren’t many new rules to grapple with. The European Expansion adds tiles that reward resources in your supply, birds over a certain points value, your total number of brown power birds and more. The new end of round goal tiles offer a refreshing twist on the tiles from the base game which tend to relate to birds/eggs/nests. The expansion comes with new teal “round end” power cards which can greatly benefit you if you get them early enough. There are even cards which allow you to “steal” resources from another player (the designers clearly didn’t want Wingspan to get full-on aggressive because the player you steal from gets to pick a new resource as compensation). Others have variable costs which offer you an alternative way to pay (such as discarding cards instead). It goes without saying these are very useful to get early on so you can activate them as many times as possible. So the main feature is the new bird cards and their abilities, notably the new teal cards which are activated at the end of each round. new custom tray and lid (to fit all the new bird cards!) You’ll also find new end of round goals and bonus cards, and what expansion would be complete without more eggs?! But which would we recommend buying? And if you weren’t a fan of Wingspan before, will either of these change your mind? Read on to see what we thought of each one and hopefully you’ll be able to make your mind up.įocussing on the amazing birds from Europe, they feature a variety of new powers which increase player interactions and also include some “round end” powers. First the European expansion in 2019 followed by the Oceania expansion in late 2020, both add their own twists on the original game. It’s gathered a lot of hype and understandably the expansions did too. Wingspan is one of the greatest games to come out of Stonemaier Games over the years and that’s no mean feat. Wingspan European & Oceania Expansion reviews by S vs J Board Games
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